CREW DRAGON 2022
Add-on for Orbiter2016

WHATS IN THIS ADD-ON?
The Crew Dragon and various historical and test scenarios.

There are 3 capsule variants, each with its own .dll module and mesh:
Default (with docking port)
Inpiration4 (with viewing cupola, no docking port)
Polaris Dawn (with EVA capability, no docking port)

CrewDragonMFD with deorbit/reentry programs.
GoSearcher recovery ship and onboard AS350 helicopter.

INSTALLATION
Unzip into your Orbiter2016 root folder.

REQUIREMENTS
F9 Launch scenario requires "Falcon9 for Orbiter2016"
https://www.orbiter-forum.com/resources/falcon9-for-orbiter2016.291/

FH Launch scenario requires "FalconHeavy for Orbiter2016"
https://www.orbiter-forum.com/resources/falconheavy-for-orbiter2016.3287/

RECOMMENDED ADD-ONS
D3D9 Graphics Client
http://users.kymp.net/~p501474a/D3D9Client/


SCENARIOS
You can find various scenarios in the "Crew Dragon 2022" folder on your Orbiter launchpad list.

Any payloads remaining in Dragon Trunk are deleted when Trunk is jettisoned.
Trunk is deleted during reentry.


CREW DRAGON CONTROLS
Main Engine = 4 x Draco (retro direction)
Hover Engine = 8 x SuperDraco
A = Abort (if attached to launcher)
V = Extend/Retract Docking Ring (not available for "Inspiration4" variant)
N / Ctrl+N = Toggle VC Cam pos or "Glass Cockpit" view forward/back
D = RCS Mode Normal/Reentry
J = Jettison Payload
CTRL+U = Jettison Trunk (all payloads deleted)
L = Arm Chutes (before 14km alt.)
P = Enter/Attach payload by name
W = Set Ballast Mass
B = Open/Close Nose Cone
G = Open/Close Side Hatch
K = Open/Close Nose Hatch
1/2/3 = Nav.Beacons/Light1/Light2
CTRL+1-6 = Open/Close Panel Button Covers
CTRL+7 = Panel Switch Up/Down
CTRL+8 = Cabin Lighting On/Off
CTRL+SPACE = Show/Hide "Glass Cockpit" HUD commands list.
E = Create EVA Astronaut (PolarisDawn variant only)

VC COCKPIT CLICKABLE AREAS
7 x MFD displays
Panel Button Covers
Panel Switch

CONFIG FILE OPTIONS
Attachment points for trunk payloads. Add more as required.
Crew = 0-4 Add crew meshes, maximum 4.
Exhaust_Scale = x.x Scale RCS exhaust visuals larger/smaller
AlternativeSkin = xxxxx Name of subfolder containing alternative capsule textures, AXIOM, CREW2, CREW3

CREW DRAGON DATA
Draco Engines 400N each, ISP 3137Ns/kg
SuperDraco Engines 70000N each, ISP 3137Ns/kg 
RCS = 12 x Draco
Propellant Mass = 2561kg
Capsule Mass = 7200kg
Trunk Mass = 2100kg
Auto Drogue Chute deploy 13700m alt. (if armed)
Auto Main Chute Deploy 3000m alt. (if armed)

EVA ASTRONAUT
Nose hatch must be fully open to start EVA
Return to hatch to end EVA.
Has RCS, 4 hrs life support.
M = Helmet Lamp
G = Grapple/Release
K = Show Attachment Points



CREDITS
Donamy - Meshes, textures, animation design, etc.
Felix24 - Textures and D3D9 visual magic, etc.
BrianJ - DLL implementation, etc.
Feb 2024
